很多人不知道奇迹私服里设置经验啊什么的在哪设置,那个文件在GS目录下的DATA文件夹里的Commonserver.cfg文件.
下面就是文件解释
[GameServerInfo]
;---------------------------------------------------------------------------------------------------------------------------
; 系统设置
;---------------------------------------------------------------------------------------------------------------------------
Language = 0 ; 语言设置 0韩文1英文2日语3中文4台湾5泰国6菲律宾7越南
ServerType = 0 ; 服务器类型 0正规服务器1测试服务器2网络服务器
Partition = 0 ; 服务器集合数量(类似于中国9C大区)
EnableServerDivision = 0 ; 服务器选择开关 - 0/1 (无用)
GSInfoSendToCSS = 0 ; [0 : UDP]
AddExperience = 30 ; 经验倍数设置(最高设置9999倍,最低1倍为官方设置)
MonsterHp = 40 ; 怪物HP减少百分比N/100
ApplyHeroSystem = 0 ; 上线蓝名?
NumberOfMaxUser = 1000 ; 普通服务器最大在线人数
NumberOfCastleSiegeMaxUser = 1500 ; 攻城服务器最大在线人数
;----------------------------------------------------------------------------------
LootingTime = 3 ; 物品掉落消失时间
ZenDurationTime = 10 ; 金钱掉落消失时间
;----------------------------------------------------------------------------------
;---------------------------------------------------------------------------------
MuteServerMessage = 0 ; 自动消除服务器消息开关
MacroMakeStop = 0 ; macro creation
;---------------------------------------------------------------------------------
; 跨线盟聊
;---------------------------------------------------------------------------------
ServerGroupGuildChatting = 1 ; 盟内跨线聊天开关
ServerGroupUnionChatting = 1 ; 联盟跨线聊天开关
;---------------------------------------------------------------------------------
; 黑客检测
;---------------------------------------------------------------------------------
ItemSerialCheck = 0 ; 物品序号检测开关
HackCheckCount = 5 ; 黑软检测次数
DisconnectHackUser = 0 ; 是否自动断开非法玩家
IsKickDetecHackCountLimit = 0 ; 是否自动断开黑软检测
DetectedHackKickCount = 10 ; 断开黑软检测的次数
UseNPGGChecksum = 0 ; 应用游戏NP防护检测
SpeedHackPlayerBlock = 0 ; 自动封号
SpeedHackPenalty = 0 ; 黑软速度检测
AttackSpeedTimeLimit = 1000 ; 允许玩家最大攻速
MinimumAttackSpeedTime = 200 ; 玩家攻速检测最小值
DecTimePerAttackSpeed = 5.33 ; 玩家攻击延迟时间检测
IsIgnorePacketHackDetect = 0 ; 非法数据包检测
HackLogServer = 127.0.0.1 ; 黑软日志记录的服务器地址
;---------------------------------------------------------------------------------
; 日志
;---------------------------------------------------------------------------------
WriteChatLog = 0 ; 是否记录聊天信息
WriteSkillLog = 0 ; 是否记录技能日志
;---------------------------------------------------------------------------------------------------------------------------
; 战盟选项
GuildCreate = 1 ; 是否允许新建战盟
GuildCreateLevel = 100 ; 创建战盟最低等级
GuildDestroy = 1 ; 是否允许删除战盟
;---------------------------------------------------------------------------------------------------------------------------
; 合成相关设置
;---------------------------------------------------------------------------------------------------------------------------
;合成设置
ChaosBox = 1 ; 是否允许玛雅合成 0/1
ChaosEvent = 1 ; 玛雅合成事件开关 0/1
ChaosEventServer = 127.0.0.1 ; 玛雅合成服务器IP
;---------------------------------------------------------------------------------------------------------------------------
; 恶魔广场入场卷
DQChaosSuccessRateLevel1 = 90 ;+1恶魔广场入场卷合成成功率 范围是1-100
DQChaosSuccessRateLevel2 = 90 ;+2恶魔广场入场卷合成成功率 范围是1-100
DQChaosSuccessRateLevel3 = 80 ;+3恶魔广场入场卷合成成功率 范围是1-100
DQChaosSuccessRateLevel4 = 70 ;+4恶魔广场入场卷合成成功率 范围是1-100
DQChaosSuccessRateLevel5 = 60 ;+5恶魔广场入场卷合成成功率 范围是1-100(1.02版以下去掉它)
DQChaosSuccessRateLevel6 = 50 ;+6恶魔广场入场卷合成成功率 范围是1-100(1.02版以下去掉它)
;---------------------------------------------------------------------------------------------------------------------------
CreateCharacter = 1 ; 是否允许新建角色
CharacterDeleteMinLevel = 80 ; 可删除角色的最高等级
;---------------------------------------------------------------------------------
; 协议跟踪
;---------------------------------------------------------------------------------
StalkProtocol = 0 ; [协议跟踪选项]
StalkProtocolId = gundalz2 ; 协议ID (no use)
;---------------------------------------------------------------------------------------------------------------------------
;事件开关
;---------------------------------------------------------------------------------
EventManagerOn = 1 ; 0 - 不使用 / 1 - 可使用
EventManagerOn1 = 0 ; 公众性游戏服务器
CastleDeepEvent = 0 ; 罗兰逆袭事件开关
Japan1StAnivItemDropRate = 0 ; 日本开服一周年纪念活动物品暴率[ n/10000 ]
;---------------------------------------------------------------------------------
; 天空宝箱 [eventitembag.txt]
;---------------------------------------------------------------------------------
EventChipEvent = 0 ; 宝箱事件是否开启
EventChipServerConnect = 1 ; 正规服务器连接宝箱事件服务器开关(0/1)
EventChipServerIp = 127.0.0.1
BoxOfGoldDropRate = 20 ; 天空宝箱掉落机率N/10000
ItemDropRateForBoxOfGold = 2 ; 天空宝箱掉落物品机率N/100
EventChipDropRateForBoxOfGold = 98 ; 奇迹通宝掉落机率N/100
;---------------------------------------------------------------------------------
; 圣诞之星 [eventitembag4.txt]
;---------------------------------------------------------------------------------
XMasEvent = 0 ; 圣诞之星事件开关
XMasEvent_StarOfXMasDropRate = 50 ; 圣诞之星掉落机率N/10000
XMasEvent_ItemDropRateForStarOfXMas = 10 ; 圣诞之星掉落物品机率N/10
;---------------------------------------------------------------------------------
; 爆竹 [eventitembag5.txt]
;---------------------------------------------------------------------------------
FireCrackerEvent =1 ; 爆竹事件开关(是否组队才有效)
FireCrackerDropRate =100 ; 爆竹掉落机率N/10000
ItemDropRateForFireCracker =9 ; 爆竹掉落物品机率N/10
OnlyFireCrackerEffectUse =0 ; 爆竹掉物品限制开关(0开/1关)
;---------------------------------------------------------------------------------
; 爱情之心 [eventitembag5.txt]
;---------------------------------------------------------------------------------
HeartOfLoveEvent =1 ; 爱情之心事件开关
HeartOfLoveDropRate =3 ; 爱情之心掉落机率N/10000
ItemDropRateForHeartOfLove =5 ; 爱情之心掉落物品机率N/20
;---------------------------------------------------------------------------------
; 荣誉勋章 [eventitembag6.txt + eventitembag7.txt]
;---------------------------------------------------------------------------------
MedalEvent = 0 ; 荣誉勋章事件开关
GoldMedalDropRate = 10 ; 金质勋章掉落机率N/10000
SilverMedalDropRate = 10 ; 银质勋章掉落机率N/10000
ItemDropRateForGoldMedal = 10 ; 金质勋章掉落物品机率N/100
ItemDropRateForSilverMedal = 10 ; 银质勋章掉落物品机率N/100
;---------------------------------------------------------------------------------
; 黄金部队 [eventitembag8.txt ~ eventitembag12.txt]
;---------------------------------------------------------------------------------
IsEledoradoEvent = 1 ; 黄金部队逆袭事件开关(0/1)
;---------------------------------------------------------------------------------------------------------------------------
; 黄金怪物刷新时间
;---------------------------------------------------------------------------------------------------------------------------
EledoradoGoldGoblenRegenTime = 180 ; 黄金哥布林刷新时间
EledoradoTitanRegenTime = 180 ; 黄金泰坦刷新时间
EledoradoGoldDerconRegenTime = 720 ; 黄金火龙王刷新时间
EledoradoDevilLizardKingRegenTime = 360 ; 黄金巫师王刷新时间
EledoradoDevilTantarosRegenTime = 360 ; 黄金破坏刷新时间
;---------------------------------------------------------------------------------------------------------------------------
; 黄金宝箱
;---------------------------------------------------------------------------------------------------------------------------
;==========================================================
; +1黄金宝箱
;==========================================================
EledoradoGoldGoblenItemDropRate = 80 ; 黄金哥布林掉落物品机率N/100
EledoradoGoldGoblenExItemDropRate = 100 ; +1宝箱掉落卓越物品机率N/100
;==========================================================
; +2黄金宝箱
;==========================================================
EledoradoTitanItemDropRate = 70 ; 黄金泰 坦掉落物品机率N/100
EledoradoTitanExItemDropRate = 100 ; +2宝箱掉落卓越物品机率N/100
;==========================================================
; +3黄金宝箱
;==========================================================
EledoradoGoldDerconItemDropRate = 60 ; 黄金火龙王掉落物品机率N/100
EledoradoGoldDerconExItemDropRate = 100 ; +3宝箱掉落卓越物品机率N/100
;==========================================================
; +4黄金宝箱
;==========================================================
EledoradoDevilLizardKingItemDropRate = 50 ; 黄金巫师王掉落物品机率N/100
EledoradoDevilLizardKingExItemDropRate = 100 ; +4宝箱掉落卓越物品机率N/100
;==========================================================
; +5黄金宝箱
;==========================================================
EledoradoDevilTantarosItemDropRate = 40 ; 黄金破 坏掉落物品机率N/100
EledoradoDevilTantarosExItemDropRate = 100 ; +5宝箱掉落卓越物品机率N/100
;---------------------------------------------------------------------------------
; 未知 [eventitembag15.txt]
;---------------------------------------------------------------------------------
DarkLordHeartDropRate = 0 ; (DarkLordHeartDropRate / 10000) D:300
DarkLoadHeartOffEventRate = 0 ; (DarkLoadHeartOffEventRate / 60000) D:1
;---------------------------------------------------------------------------------
; 昆顿事件 [eventitembag17.txt]
;---------------------------------------------------------------------------------
KundunMarkDropRate = 50 ; 昆顿印记掉落机率N/100
KundunRefillHP = 15000 ; 昆顿回血量
KundunRefillHPSec = 400 ; 昆顿回血所需时间(秒)
KundunRefillHPTime = 600 ; 昆顿回血间隔时间(秒)
;---------------------------------------------------------------------------------
; 神秘珠子 [eventitembag20.txt]
;---------------------------------------------------------------------------------
MysteriouseBeadDropRate1 = 0 ; 神秘珠子掉落机率1 [N / 10000]
MysteriouseBeadDropRate2 = 0 ; 神秘珠子掉落机率2 [N / 10000]
HiddenTreasureBoxOfflineRate = 0 ; 未知 [N / 10000]
;---------------------------------------------------------------------------------
; 三色宝箱事件
;---------------------------------------------------------------------------------
RibbonBoxEvent = 0 ; 事件开关
;---------------------------------------------------------------------------------------------------------------------------
; 红色圣诞箱 [eventitembag21.txt]
;---------------------------------------------------------------------------------------------------------------------------
RedRibbonBoxDropLv_Min = 12 ; 掉落怪物最小等级
RedRibbonBoxDropLv_Max = 49 ; 掉落怪物最大等级
RedRibbonBoxDropRate = 70 ; 掉落机率 N/10000
RedRibbonBoxDropZenRate = 1 ; 掉钱率 N/10000
RedRibbonBoxDropZen = 100000 ; 掉钱数 100000
;---------------------------------------------------------------------------------------------------------------------------
; 绿色圣诞箱 [eventitembag22.txt]
;---------------------------------------------------------------------------------------------------------------------------
GreenRibbonBoxDropLv_Min = 25 ; 掉落怪物最小等级
GreenRibbonBoxDropLv_Max = 69 ; 掉落怪物最大等级
GreenRibbonBoxDropRate = 50 ; 掉落机率 N/10000
GreenRibbonBoxDropZenRate = 1 ; 掉钱率 N/10000
GreenRibbonBoxDropZen = 400000 ; 掉钱数 400000
;---------------------------------------------------------------------------------------------------------------------------
; 蓝色圣诞箱 [eventitembag23.txt]
;---------------------------------------------------------------------------------------------------------------------------
BlueRibbonBoxDropLv_Min = 70 ; 掉落怪物最小等级
BlueRibbonBoxDropLv_Max = 150 ; 掉落怪物最大等级
BlueRibbonBoxDropRate = 30 ; 掉落机率 N/10000
BlueRibbonBoxDropZenRate = 1 ; 掉钱率 N/10000
BlueRibbonBoxDropZen = 800000 ; 掉钱数 400000
;---------------------------------------------------------------------------------
; Npc
;---------------------------------------------------------------------------------
EnableEventNPCTalk = 1 ; NPC事件提示开关
MerryXMasTalkNpc = 0 ; 圣诞快乐事件开关
HappyNewYearTalkNpc = 0 ; 新年快乐事件开关
;---------------------------------------------------------------------------------------------------------------------------
; 低等级角色回血设置 [Regenerate HP System]
;---------------------------------------------------------------------------------------------------------------------------
UseCharacterAutoRecuperationSystem = 1 ; 自动回血开关 - 0/1
CharacterRecuperationMaxLevel = 100 ; 低于此等级开启自动回血 (1~400)
;---------------------------------------------------------------------------------
; 火龙王袭击事件
;---------------------------------------------------------------------------------
EVENT1 = 0 ; 守卫说话
Event1ItemDropTodayMax = 0 ; 火龙王事件当天物品掉落最大数量(0无限制)
Event1ItemDropTodayPercent = 0 ; 火龙王事件当天物品掉落率百分比(掉心之记忆)
;---------------------------------------------------------------------------------
; 白色魔法师逆袭事件
;---------------------------------------------------------------------------------
RingAttackEvent = 1 ; 白色魔法师逆袭事件开关
;---------------------------------------------------------------------------------------------------------------------------
; 物品掉落
;---------------------------------------------------------------------------------------------------------------------------
RingOrcKillGiftRate = 3000 ; 魔法戒指掉落机率N/10000
RingDropGiftRate = 300 ; 魔法戒指掉落物品机率N/10000
;---------------------------------------------------------------------------------
; 狼魂事件设置
;---------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------------------------
; 狼魂成功奖励
;---------------------------------------------------------------------------------------------------------------------------
CrywolfApplyMvpBenefit = 1 ; 狼魂战役成功的奖励开关 0不使用,1使用
CrywolfPlusChaosRateBenefit = 5 ; 狼魂战役影响 : 玛雅的成功率(附加成功率)
CrywolfMonHPRateBenefit = 10 ; 狼魂战役影响 : 怪物降血百分比(默认100%)
;---------------------------------------------------------------------------------------------------------------------------
; 狼魂失败惩罚
;---------------------------------------------------------------------------------------------------------------------------
CrywolfApplyMvpPenalty = 0 ; 狼魂战役失败的惩罚开关 0不使用,1使用
CrywolfGemDropPenaltyRate = 70 ; 狼魂战役影响 : 宝石成功率下降(正常100%将下降)
CrywolfGettingExpPenaltyRate = 100 ; 狼魂战役影响 : 打怪经验值下降(正常100%将下降)
;---------------------------------------------------------------------------------
; 中国2004年活动
;---------------------------------------------------------------------------------
ChnOfflineGiftEvent = 0 ; 离线保护事件是否应用
ChnOfflineGiftEventDropRate = 1000 ; 物品掉落机率 [N / 1000000]
;---------------------------------------------------------------------------------
; 未知事件
;---------------------------------------------------------------------------------
HappyPouchBlueDropRate = 0 ; 蓝色信封掉落机率
HappyPouchRedDropRate = 0 ; 红色信封掉落机率
;---------------------------------------------------------------------------------------------------------------------------
; 其他设置
;---------------------------------------------------------------------------------------------------------------------------
DarkSpiritAddExperience = 1 ; 天鹰经验1倍
;---------------------------------------------------------------------------------
; 交易选项
;---------------------------------------------------------------------------------
Trade = 1 ; 交易开关
PersonalShopOpen = 1 ; 个人商店
;---------------------------------------------------------------------------------
; 物品暴率
;---------------------------------------------------------------------------------
ItemDropPer = 55 ; 整体物品暴率(1~100%)
;---------------------------------------------------------------------------------------------------------------------------
; 圣导物品掉落
;---------------------------------------------------------------------------------------------------------------------------
IsDropDarkLordItem = 1 ; 是否掉落圣导物品
SleeveOfLordDropRate = 10 ; 国王卷轴掉落机率N/10000
SleeveOfLordDropLevel = 86 ; 国王卷轴掉落最低怪物等级
SoulOfDarkHorseDropRate = 10 ; 黑王马兽之灵魂掉落机率N/10000
SoulOfDarkHorseropLevel = 102 ; 黑王马兽之灵魂掉落最低怪物等级
SoulOfDarkSpiritDropRate = 10 ; 天鹰兽之灵魂掉落机率N/10000
SoulOfDarkSpiritDropLevel = 96 ; 天鹰兽之灵魂掉落最低怪物等级
;---------------------------------------------------------------------------------------------------------------------------
; 变身戒指
;---------------------------------------------------------------------------------------------------------------------------
IsItemDropRingOfTransform = 0 ;变身戒指是否掉落
ItemDropRingOfTransform = 0 ;掉落机率 [N / 10000]
;---------------------------------------------------------------------------------------------------------------------------
; 守护宝石
;---------------------------------------------------------------------------------------------------------------------------
IsDropGemOfDefend = 1 ; 守护宝石掉落开关
GemOfDefendDropRate = 10 ; 守护宝石掉落机率N/100
GemOfDefendDropLevel = 75 ; 守护宝石掉落最低怪物等级
;---------------------------------------------------------------------------------------------------------------------------
; 魔练之地
;---------------------------------------------------------------------------------------------------------------------------
IsDropSetItemInCastleHuntZone = 0 ; 魔练是否掉套装
SetItemInCastleHuntZoneDropRate = 1 ; 魔练套装掉落机率N/100
SetItemInCastleHuntZoneDropLevel = 75 ; 魔练套装掉落最低怪物等级
;---------------------------------------------------------------------------------------------------------------------------
; 材料暴率
;---------------------------------------------------------------------------------------------------------------------------
EyesOfDevilSquareDropRate = 2 ; 恶魔之眼掉落机率1/N
KeyOfDevilSquareDropRate = 3 ; 恶魔之钥掉落机率1/N
AngelKingsPaperDropRate = 20 ; 血灵之书掉落机率N/10000
BloodBoneDropRate = 40 ; 血灵之骷掉落机率N/10000
KundunMarkDropRate = 50 ; 昆顿印记掉落机率N/10000
MarkOfTheLord = 10 ; 城主标识掉落几率N/10000
;---------------------------------------------------------------------------------
; 炎狼兽
;---------------------------------------------------------------------------------
FenrirStuffItemDrop = 1 ; 是否掉落炎狼兽材料
;---------------------------------------------------------------------------------------------------------------------------
; 破碎的铠甲片
;---------------------------------------------------------------------------------------------------------------------------
FenrirStuff_01_DropLv_Min = 0 ; 一阶段材料掉落的怪物最低等级
FenrirStuff_01_DropLv_Max = 117 ; 一阶段材料掉落的怪物最高等级
FenrirStuff_01_DropMap = 34 ; 掉落的地图
FenrirStuff_01_DropRate = 120 ; 掉落机率
;---------------------------------------------------------------------------------------------------------------------------
; 女神的灵智
;---------------------------------------------------------------------------------------------------------------------------
FenrirStuff_02_DropLv_Min = 0 ; 二阶段材料掉落的怪物最低等级
FenrirStuff_02_DropLv_Max = 117 ; 二阶段材料掉落的怪物最高等级
FenrirStuff_02_DropMap = 34 ; 掉落的地图
FenrirStuff_02_DropRate = 120 ; 掉落机率
;---------------------------------------------------------------------------------------------------------------------------
; 碎角片
;---------------------------------------------------------------------------------------------------------------------------
FenrirStuff_03_DropLv_Min = 118 ; 三阶段材料掉落的怪物最低等级
FenrirStuff_03_DropLv_Max = 400 ; 三阶段材料掉落的怪物最高等级
FenrirStuff_03_DropMap = 34 ; 掉落的地图
FenrirStuff_03_DropRate = 12 ; 掉落机率
;---------------------------------------------------------------------------------------------------------------------------
; 狼兽修复
;---------------------------------------------------------------------------------------------------------------------------
FenrirRepairRate = 4000 ; 炎狼兽生命值修复成功率(1/10000)
FenrirDefaultMaxDurSmall = 200 ; 最大修复值
FenrirElfMaxDurSmall = 100 ; 最小修复值
;---------------------------------------------------------------------------------------------------------------------------
; 狼兽合成
;---------------------------------------------------------------------------------------------------------------------------
Fenrir_01Level_MixRate = 70 ; 一阶段成功率
Fenrir_02Level_MixRate = 50 ; 二阶段成功率
Fenrir_03Level_MixRate = 30 ; 三阶段成功率
;---------------------------------------------------------------------------------------------------------------------------
; PvP
AttackEventRegenTime = 10 ; 正当防卫时间
PKTIME = 1 ; 角色PK头衔变更速度
PKItemDrop = 1 ; PK死亡是否掉落装备
EnableBattleSoccer = 1 ; 战斗足球开关
;---------------------------------------------------------------------------------------------------------------------------
EnableCheckPenetrationSkill = 1 ; 渗透技能检测?
;---------------------------------------------------------------------------------------------------------------------------
ChaosCastleEvent = 1 ; 赤色要塞事件开关
QuestNPCTeleportTime = 900 ; 二转NPC移动时间
;---------------------------------------------------------------------------------
; 恶魔广场
;---------------------------------------------------------------------------------
DevilSquareEvent = 1 ; 恶魔广场开关
DevilSquareEventConnect = 0 ; 正规服务器连接Ranking Server事件开关(0/1),0 连接
DevilSquareEventServer = 127.0.0.1
;---------------------------------------------------------------------------------
; 血色城堡
;---------------------------------------------------------------------------------
BloodCastleEvent = 1 ; 血色城堡开关
BloodCastleStartHour = 1 ; 开启频律(小时)
;---------------------------------------------------------------------------------------------------------------------------
; 祝福碎片
;---------------------------------------------------------------------------------------------------------------------------
StoneItemDrop = 0 ; 血堡内祝福碎片掉落开关
StoneDropRate = 10 ; 祝福碎片掉落机率N/10000
;---------------------------------------------------------------------------------------------------------------------------
;攻城相关
CastleSiegeRun = 1 ; 是否允许申请攻城
;---------------------------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------------------------
;1.00.08增加疲劳度系统
;---------------------------------------------------------------------------------
VtmPlayTimeLimitOn = 0 ; 是否开启疲劳度系统
VtmPlayTimeLimitNoticeTime = 60 ; 每几分钟公告一次
VtmNewPlayTimeLimitOnLevel = 3 ; 疲劳度等级 [0 - 3]
;---------------------------------------------------------------------------------------------------------------------------
; Level 1
;---------------------------------------------------------------------------------------------------------------------------
VtmPlayTimeLimitLevel1Exp = 50 ; 经验百分比
VtmPlayTimeLimitLevel1Time = 180 ; 分钟
VtmPlayTimeLimitLevel1NoticeTime = 30 ; 每几分钟公告一次
VtmPlayTimeLimitLevel1ItemDrop = 50 ; 物品暴率百分比
;---------------------------------------------------------------------------------------------------------------------------
; Level 2
;---------------------------------------------------------------------------------------------------------------------------
VtmPlayTimeLimitLevel2Exp = 0 ; 经验百分比
VtmPlayTimeLimitLevel2Time = 300 ; 分钟
VtmPlayTimeLimitLevel2NoticeTime = 15 ; 每几分钟公告一次
VtmPlayTimeLimitLevel2ItemDrop = 0 ; 物品暴率百分比
;---------------------------------------------------------------------------------------------------------------------------
;1.00.16增加
;---------------------------------------------------------------------------------------------------------------------------
CastleOwnerGuildDestroyLimit = 1 ; 城主战盟解散限制
;---------------------------------------------------------------------------------
ChocolateEvent = 0 ; 巧克力事件
;---------------------------------------------------------------------------------------------------------------------------
; 粉红宝箱 [eventitembag24.txt]
;---------------------------------------------------------------------------------------------------------------------------
PinkChocolateBoxDropLv_Min = 1 ; 掉落怪物最小等级
PinkChocolateBoxDropLv_Max = 49 ; 掉落怪物最大等级
PinkChocolateBoxDropRate = 70 ; 掉落机率 N/10000
PinkChocolateBoxDropZenRate = 1 ; 掉钱率 N/10000
PinkChocolateBoxDropZen = 100000 ; 掉钱数 100000
;---------------------------------------------------------------------------------------------------------------------------
; 红色宝箱 [eventitembag25.txt]
;---------------------------------------------------------------------------------------------------------------------------
RedChocolateBoxDropLv_Min = 50 ; 掉落怪物最小等级
RedChocolateBoxDropLv_Max = 69 ; 掉落怪物最大等级
RedChocolateBoxDropRate = 50 ; 掉落机率 N/10000
RedChocolateBoxDropZenRate = 1 ; 掉钱率 N/10000
RedChocolateBoxDropZen = 400000 ; 掉钱数 100000
;---------------------------------------------------------------------------------------------------------------------------
; 蓝色宝箱 [eventitembag26.txt]
;---------------------------------------------------------------------------------------------------------------------------
BlueChocolateBoxDropLv_Min = 70 ; 掉落怪物最小等级
BlueChocolateBoxDropLv_Max = 97 ; 掉落怪物最大等级
BlueChocolateBoxDropRate = 30 ; 掉落机率 N/10000
BlueChocolateBoxDropZenRate = 1 ; 掉钱率 N/10000
BlueChocolateBoxDropZen = 800000 ; 掉钱数 100000
;---------------------------------------------------------------------------------
; 糖果盒子
;---------------------------------------------------------------------------------
CandyBoxEvent = 0 ; 糖果盒子事件
;---------------------------------------------------------------------------------------------------------------------------
; 粉紫糖果盒子 [eventitembag27.txt]
;---------------------------------------------------------------------------------------------------------------------------
LightPurpleCandyBoxDropLv_Min = 212 ; 掉落怪物最小等级
LightPurpleCandyBoxDropLv_Max = 249 ; 掉落怪物最大等级
LightPurpleCandyBoxDropRate = 1 ; 掉落机率 N/10000
LightPurpleCandyBoxDropZenRate = 1 ; 掉钱率 N/10000
LightPurpleCandyBoxDropZen = 100000 ; 掉钱数 100000
;---------------------------------------------------------------------------------------------------------------------------
; 朱红糖果盒子 [eventitembag28.txt]
;---------------------------------------------------------------------------------------------------------------------------
VermilionCandyBoxDropLv_Min = 250 ; 掉落怪物最小等级
VermilionCandyBoxDropLv_Max = 269 ; 掉落怪物最大等级
VermilionCandyBoxDropRate = 1 ; 掉落机率 N/10000
VermilionCandyBoxDropZenRate = 1 ; 掉钱率 N/10000
VermilionCandyBoxDropZen = 400000 ; 掉钱数 100000
;---------------------------------------------------------------------------------------------------------------------------
; 深蓝色糖果盒子 [eventitembag29.txt]
;---------------------------------------------------------------------------------------------------------------------------
DeepBlueCandyBoxDropLv_Min = 270 ; 掉落怪物最小等级
DeepBlueCandyBoxDropLv_Max = 297 ; 掉落怪物最大等级
DeepBlueCandyBoxDropRate = 1 ; 掉落机率 N/10000
DeepBlueCandyBoxDropZenRate = 1 ; 掉钱率 N/10000
DeepBlueCandyBoxDropZen = 800000 ; 掉钱数 100000
;---------------------------------------------------------------------------------
CrywolfKundunHPRefillBenefit = 1 ; 狼魂战役是否对昆顿回血限制
PKLevelIncreaseOff = 0 ; PK不红名?
;---------------------------------------------------------------------------------------------------------------------------
; 狼魂小BOSS
;---------------------------------------------------------------------------------------------------------------------------
CrywolfMonsterDarkElfItemDrop = 1 ; 狼魂怪物暗黑指挥官掉落物品开关
CrywolfMonsterDarkElfItemDropRate = 10000 ; 狼魂怪物暗黑指挥官掉落物品几率N/ 10000
CrywolfMonsterDarkElfDropZenRate = 4000 ; 狼魂怪物暗黑指挥官掉落钱几率 N/ 10000
CrywolfMonsterDarkElfDropZen = 1000000 ; 狼魂怪物暗黑指挥官掉落钱
;---------------------------------------------------------------------------------------------------------------------------
; 狼魂BOSS
;---------------------------------------------------------------------------------------------------------------------------
CrywolfBossMonsterItemDrop = 1 ; 狼魂BOSS巴卡斯司令官掉落物品开关
CrywolfBossMonsterItemDropRate = 10000 ; 狼魂BOSS巴卡斯司令官掉落物品几率N/ 10000
CrywolfBossMonsterDropZenRate = 4000 ; 狼魂BOSS巴卡斯司令官掉落钱几率 N/ 10000
CrywolfBossMonsterDropZen = 3000000 ; 狼魂BOSS巴卡斯司令官掉落钱
;---------------------------------------------------------------------------------
; 技能检测
;---------------------------------------------------------------------------------
SkillDistanceCheck = 1 ; 技能距离检测开关
SkillDistanceCheckTemp = 2 ; 技能距离检测值 2
SkillDistanceKick = 1 ; 技能距离反向力开关
SkillDistanceKickCount = 20 ; 技能距离反向力数量 10
SkillDistanceKickCheckTime = 10 ; 技能距离反向力时间 (单位:秒)
;---------------------------------------------------------------------------------
; SD系统
;---------------------------------------------------------------------------------
ShieldSystemOn = 1 ; SD系统开关
;---------------------------------------------------------------------------------------------------------------------------
DamageDevideToSD = 90 ; PvP时伤害SD占N/100
DamageDevideToHP = 10 ; PvP时伤害HP占N/100
;---------------------------------------------------------------------------------------------------------------------------
SuccessAttackRateOption = 20000 ; 成功攻击率选项
SDChargingOption = 1 ; SD放电爆炸开关
ConstNumberOfShieldPoint = 20 ; SD防御点数
;---------------------------------------------------------------------------------------------------------------------------
ShieldAutoRefillOn = 1 ; SD自动恢复开关
ShieldAutoRefilOnSafeZone = 1 ; 是否在安全区自动恢复SD值
;---------------------------------------------------------------------------------------------------------------------------
CompoundPotionDropOn = 1 ; 是否掉落生命药水 On(1)/Off(0)
CompoundPotionLv1DropRate = 100 ; 小生命药水掉落几率 N/ 10000
CompoundPotionLv2DropRate = 80 ; 中生命药水掉落几率 N/ 10000
CompoundPotionLv3DropRate = 50 ; 大生命药水掉落几率 N/ 10000
CompoundPotionLv1DropLevel = 68 ; 小生命药水掉落级别
CompoundPotionLv2DropLevel = 96 ; 中生命药水掉落级别
CompoundPotionLv3DropLevel = 118 ; 大生命药水掉落级别
;---------------------------------------------------------------------------------------------------------------------------
ShieldComboMissOptionOn = 1 ; SD组合选择开关 1 :开启, 0 : 关闭
;---------------------------------------------------------------------------------------------------------------------------
ShieldPotionLv1MixSuccessRate = 100 ; 小生命药水合成成功率 N/ 100
ShieldPotionLv1MixMoney = 1000 ; 小生命药水合成所需金
ShieldPotionLv2MixSuccessRate = 100 ; 中生命药水合成成功率 N/ 100
ShieldPotionLv2MixMoney = 5000 ; 中生命药水合成所需金
ShieldPotionLv3MixSuccessRate = 100 ; 大生命药水合成成功率 N/ 100
ShieldPotionLv3MixMoney = 10000 ; 大生命药水合成所需金
;---------------------------------------------------------------------------------------------------------------------------
ShieldGageConstA = 12 ; SD测量 A /10
ShieldGageConstB = 30 ; SD测量 B
;---------------------------------------------------------------------------------------------------------------------------
; 再生进化熔炼
;---------------------------------------------------------------------------------------------------------------------------
PurityHarmonyJewel = 1 ; 再生宝石强化开关 On
MixSmeltingStoneItem = 1 ; 进化宝石开关On
RestoreStrengthenItem = 1 ; 恢复强化物品开关 On
StrengthenItem = 1 ; 强化物品开关 On
SmeltItemBySmeltingStone = 1 ; 熔炼物品需要熔炼石头On
;---------------------------------------------------------------------------------------------------------------------------
PuritySuccessRate = 80 ; 强化成功率 ( 1 / 100 )
PurityNeedZen = 0 ; 强化所需金
SmeltingStoneSuccesRateNormal = 20 ; 普通物品强化熔炼成功率 ( 1 / 100 )
SmeltingStoneSuccesRateExcellent = 50 ; 卓越物品强化熔炼成功率 ( 1 / 100 )
SmeltingNeedZen = 0 ; 熔炼所需金
StrengthenSuccessRate = 60 ; 熔炼成功率 ( 1 / 100 )
SmeltingItemSuccessRateNor = 20 ; 普通物品强化熔炼成功率伏 ( 1 / 100 )
SmeltingItemSuccessRateExt = 80 ; 卓越物品强化熔炼成功率 ( 1 / 100 )
;---------------------------------------------------------------------------------
; 380 物品强化
;---------------------------------------------------------------------------------
System380ItemSystem = 1 ; 380 物品强化系统
CountOfJewelOfHarmonyForMix = 1 ; 需要再生宝石数量
CountOfSuhoOfHarmonyForMix = 1 ; 需要守护宝石数量
NeedZenForMix = 10000000 ; 需要金
MixRateForGrade1 = 50 ; 合成第一阶段等级
MixRateForGrade2 = 60 ; 合成第二阶段等级
MixRateForGrade3 = 70 ; 合成第三阶段等级
;---------------------------------------------------------------------------------
; 坎特鲁事件
;---------------------------------------------------------------------------------
KanturuEvent = 1 ; 坎特鲁事件开关
;---------------------------------------------------------------------------------------------------------------------------
; 玛雅副手
;---------------------------------------------------------------------------------------------------------------------------
KanturuMayaHandItemDrop = 1 ; 玛雅副手物品掉落开关
KanturuMayaHandItemDropRate = 10000 ; 玛雅副手物品掉落几率 1/10000
KanturuMayaHandDropZenRate = 6800 ; 玛雅副手掉落金几率 1/10000
KanturuMayaHandDropZen = 0 ; 玛雅副手掉落金开关
;---------------------------------------------------------------------------------------------------------------------------
; 坎特鲁BOSS
;---------------------------------------------------------------------------------------------------------------------------
KanturuNightmareItemDrop = 1 ; 坎特鲁BOSS物品掉落开关
KanturuNightmareItemDropRate = 10000 ; 坎特鲁BOSS物品掉落几率 1/10000
KanturuNightmareDropZenRate = 2500 ; 坎特鲁BOSS掉落金几率 1/10000
KanturuNightmareDropZen = 0 ; 坎特鲁BOSS掉落金开关
;---------------------------------------------------------------------------------------------------------------------------
; 限制地图
;---------------------------------------------------------------------------------------------------------------------------
BlockKanturuMapEnter = 0 ; 限制地图进入坎特鲁地图开关. (0:Off/1:On)
BlockCastleSiegeMapEnter = 0 ; 限制攻城地图进入坎特鲁地图开关. (0:Off/1:On)
;---------------------------------------------------------------------------------------------------------------------------
; 专用物品
;---------------------------------------------------------------------------------------------------------------------------
KanturuSpecialItemDropOn = 1 ; 坎特鲁专用物品掉落开关 (0:Off/1:On)
KanturuMoonStoneDropRate = 80 ; 悬石掉落几率 ( 1/10000 )
KanturuJewelOfHarmonyDropRate = 20 ; 再生宝石掉落几率 ( 1/10000 )
基本上选项都一样,大家对比着看吧